It would be great if Elements like Zdepth (and for example world pos) would not return #Inf on hitting the Environment. If I render out a Zdepth channel with Clamp off and just one ray hits the environment the whole pixel will be -#Inf, thus destroying all pixels that do not have a alpha of 1.0.
It would be great if there was an environment distance setting for me to setup or as a fallback just the minimum/maximum the output format allows returned on hitting the enviroment (for 16 bit halffloat exr for example).
Everything is better than #Inf, those passes are unusable for anything.
It would be great if there was an environment distance setting for me to setup or as a fallback just the minimum/maximum the output format allows returned on hitting the enviroment (for 16 bit halffloat exr for example).
Everything is better than #Inf, those passes are unusable for anything.
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