Hey !
Just came up an idea on how to calculate rendertime just a little bit more precise - where image is transparent just consider rendertime of it as 0, and we will have it more precise.
As i understand rendertime remaining is being calculated by VRay or i am mistaken here ?
Just came up an idea on how to calculate rendertime just a little bit more precise - where image is transparent just consider rendertime of it as 0, and we will have it more precise.
As i understand rendertime remaining is being calculated by VRay or i am mistaken here ?