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Alpha channel and rendertime calculation suggestion

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  • Alpha channel and rendertime calculation suggestion

    Hey !
    Just came up an idea on how to calculate rendertime just a little bit more precise - where image is transparent just consider rendertime of it as 0, and we will have it more precise.
    As i understand rendertime remaining is being calculated by VRay or i am mistaken here ?
    Available for remote work.
    My LinkedIn: https://www.linkedin.com/in/olegbudeanu/
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