I'm very sorry to bring up this topic again. I know its a re-post of a topic that Vlado has answered but I want to bring it up again...and I wanted to bring up to topic of making a true Interactive Render Experience.
I have been following the Grant Warwick Tutorials on Material creation which makes heavy use of RT engine in CPU mode (3ds max). The principal of the IPR workflow is to see the changes immediately and to continually flow without interruption making any change you want. But there is something that slightly impedes this workflow which is that bloom and glare and the "Corrections Control" are applied in post. This issue highlights the fact that its a true Interactive Preview Render in that what you see is a preview of what it will be like when finished.
The abbreviation IPR, Interactive Preview Render, needs to change into Interactive Rendering (IR). or maybe you could call it Interactive Final Rendering IFR?
IR would apply lense effects and corrections in real time so you don't have to stop the render for any post effect then restart. You could just continuously flow without having to stop the render. Also re-establishing IPR as IR is saying that any post effect should be developed to work in real time. That way its not limited to the two subjects I asked for (lense effects and color effects). It like a change into principal that Interactive rendering is totally unimpeded.
From a creative perspective, I think this is extremely important. I've never felt so happy to be a V-Ray user until now when I discovered IPR in CPU mode with Warwicks latest lesson. I also stated using Maya with a V-Ray student licence and the IPR is like a dream! ~ So fun and intuitive but the principal of "Preview" needs to change. My creativity will be less interrupted if rendering was based on seeing the Final look interactively.
[Update: I also wish that the IPR button was near the "Render Last" button in VFB.]
Thanks
- Steve.
I have been following the Grant Warwick Tutorials on Material creation which makes heavy use of RT engine in CPU mode (3ds max). The principal of the IPR workflow is to see the changes immediately and to continually flow without interruption making any change you want. But there is something that slightly impedes this workflow which is that bloom and glare and the "Corrections Control" are applied in post. This issue highlights the fact that its a true Interactive Preview Render in that what you see is a preview of what it will be like when finished.
The abbreviation IPR, Interactive Preview Render, needs to change into Interactive Rendering (IR). or maybe you could call it Interactive Final Rendering IFR?
IR would apply lense effects and corrections in real time so you don't have to stop the render for any post effect then restart. You could just continuously flow without having to stop the render. Also re-establishing IPR as IR is saying that any post effect should be developed to work in real time. That way its not limited to the two subjects I asked for (lense effects and color effects). It like a change into principal that Interactive rendering is totally unimpeded.
From a creative perspective, I think this is extremely important. I've never felt so happy to be a V-Ray user until now when I discovered IPR in CPU mode with Warwicks latest lesson. I also stated using Maya with a V-Ray student licence and the IPR is like a dream! ~ So fun and intuitive but the principal of "Preview" needs to change. My creativity will be less interrupted if rendering was based on seeing the Final look interactively.
[Update: I also wish that the IPR button was near the "Render Last" button in VFB.]
Thanks
- Steve.
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