Hi,
I know I've already made this request but it got lost somewhere, so I would like to bump it again.
I would like to see "Thin" mode in translucency modes of VRayMTL so that I can make thin translucent materials such as tree leaves without needing two materials. But most important is ability to get translucency without loosing reflection energy. In current state, plugging VRayMTL inside of Vray2sidedMTL immediately results in the loss of reflection energy equal to the translucency amount. This makes it simply impossible to get good looking foliage materials that do not look dry and dull :/
I know I've already made this request but it got lost somewhere, so I would like to bump it again.
I would like to see "Thin" mode in translucency modes of VRayMTL so that I can make thin translucent materials such as tree leaves without needing two materials. But most important is ability to get translucency without loosing reflection energy. In current state, plugging VRayMTL inside of Vray2sidedMTL immediately results in the loss of reflection energy equal to the translucency amount. This makes it simply impossible to get good looking foliage materials that do not look dry and dull :/
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