I like the stochastic flakes mtl, as it adds a nice random noise detail to close up textures that is challenging to achieve with other noise maps, and handles the reflection and specular all in one, from my brief understanding of the mtl.
If a bump channel could be added to add an additional layer or larger scale of topography control, for example, if I wanted to run an edges texture on a bump channel within the stochastic flakes mtl. Is this something that could be added, possibly?
If a bump channel could be added to add an additional layer or larger scale of topography control, for example, if I wanted to run an edges texture on a bump channel within the stochastic flakes mtl. Is this something that could be added, possibly?