I only have 9 render nodes plus my workstation but sometimes the dynamic bucket splitting kicks in and then I'm left waiting for other buckets to complete by other nodes. Is there a way to share this already completed info and then split the remaining buckets ? It would speed up rendering when using more than one render node.
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Dyanmic bucket splitting improvements
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I would like to have a way to have it start sooner as well. Large buckets will sit on dirty areas far after the last tiny bucket goes away. Better yet, if during the pre-pass, it would know the difficult areas where more samples were taken, why not have a sequence method that would use that info for the bucket order?
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