Hi there,
The 3d displacementmod in Vray can't be used in production for character because the precision of it change based on the camera distance.. so the futher away, the less details the displacement has ... and it fuck's up all my reflection, since less micro breakdown, my character look like he's out of the shower when rendered far from the camera, look's ok at bust shot and look's dry as hell in close up... can it be fixed soon ? I'm asking for the 2ddisplacementmod to support UDIM for 4 years.. still not there..
The 2d method, wich is the best displacement method I've ever seen, precise, fast, low memory and CONSTANT , close or far away from the camera, the details are the same, so it don't fuck up my reflection like the 3d mode... even max displace don't fuck up at distance ( but can't be use since too memory heavy ) .
Can you Vlado , please, put these issues on fast track and get it fixed once and for all soon ? Everyone I know using UDIM have the same problem... they up using only one 8K for their character to use the 2d displacement since the 3d is unusable ... can't make a look dev with it, it always change the result ofn the spec! It may work on simple details, but for small crips hi frequency details, the 3d displace fuck's it all!
Now Vray has great skin with Alsurface, will have good hairs with Alhair, can we please have a working 2d displacement with UDIM and fixing the bug on the 3d displace thing ? I tried everything , view dependant checked, unchecked does nothing etc.
And for the Subdivison method, wich I never used.. I tried, on my side it does absolutely nothing.. zero displacement coming out of it.. switching from 3d to subdivision = no displace.. is there a magic trick to make it work ? I'm using a 32 bits EXR .
I joined an image to show you, the face rendered at a bust shot distance, and one maybe twice more far away... and already you can clearly see the difference.. if I do it more away from the camera, she get's really like she's sweating as hell .. image that in an animation... would look retard as hell lol.
Thank you ! I'm sepaking in the name of many, trust me ^^
The 3d displacementmod in Vray can't be used in production for character because the precision of it change based on the camera distance.. so the futher away, the less details the displacement has ... and it fuck's up all my reflection, since less micro breakdown, my character look like he's out of the shower when rendered far from the camera, look's ok at bust shot and look's dry as hell in close up... can it be fixed soon ? I'm asking for the 2ddisplacementmod to support UDIM for 4 years.. still not there..
The 2d method, wich is the best displacement method I've ever seen, precise, fast, low memory and CONSTANT , close or far away from the camera, the details are the same, so it don't fuck up my reflection like the 3d mode... even max displace don't fuck up at distance ( but can't be use since too memory heavy ) .
Can you Vlado , please, put these issues on fast track and get it fixed once and for all soon ? Everyone I know using UDIM have the same problem... they up using only one 8K for their character to use the 2d displacement since the 3d is unusable ... can't make a look dev with it, it always change the result ofn the spec! It may work on simple details, but for small crips hi frequency details, the 3d displace fuck's it all!
Now Vray has great skin with Alsurface, will have good hairs with Alhair, can we please have a working 2d displacement with UDIM and fixing the bug on the 3d displace thing ? I tried everything , view dependant checked, unchecked does nothing etc.
And for the Subdivison method, wich I never used.. I tried, on my side it does absolutely nothing.. zero displacement coming out of it.. switching from 3d to subdivision = no displace.. is there a magic trick to make it work ? I'm using a 32 bits EXR .
I joined an image to show you, the face rendered at a bust shot distance, and one maybe twice more far away... and already you can clearly see the difference.. if I do it more away from the camera, she get's really like she's sweating as hell .. image that in an animation... would look retard as hell lol.
Thank you ! I'm sepaking in the name of many, trust me ^^
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