3d displacement just can't be used for character since when it's far form the camera it has less details so it mess up my look dev .. plus it take humongous amount of ram and freeze my system.. trying to get half the quality of the 2d.
Right now, I'm using subduivion finally got it working with my udim set up and at least it's constant from far or close. But still, takes more ram then 2 displacement and is not as crisp.
And no, Zbrush don't use CK has subdivision method, they have their own thing.
What do you mean by deofrmation-invariant ?
Right now, I'm using subduivion finally got it working with my udim set up and at least it's constant from far or close. But still, takes more ram then 2 displacement and is not as crisp.
And no, Zbrush don't use CK has subdivision method, they have their own thing.
What do you mean by deofrmation-invariant ?
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