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Glossiness mode for AlSurface

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  • Glossiness mode for AlSurface

    Hi,

    I'd like to see option for AlSurface to swap roughness for glossiness. While I do like to use AlSurface, the roughness is so counter-intuitive concept for me that it always gives me really hard time to get my materials right. It's easy as long as no maps are involved, but as soon as I try to tweak any glosiness map in roughness mode, everything falls apart, and it takes many times longer to get at least acceptable results.

    IMHO roughness instead of glossiness was the worst decision in the recent history of CG.

  • #2
    Isn't roughness just the inverted value of glossiness? where glossy of 1 is full sharp reflection like mirror, roughness of 0 is the same thing. So you just need to inverse the map and curve which is adjusting the map contrast.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      Originally posted by Morbid Angel View Post
      Isn't roughness just the inverted value of glossiness? where glossy of 1 is full sharp reflection like mirror, roughness of 0 is the same thing. So you just need to inverse the map and curve which is adjusting the map contrast.
      Yes, in theory yes, but in practice, even if I put invert output map just before the roughness, still when I tweak it, it just doesn't behave well, it may be placebo, but in this case the strongest one I've seen. It just really takes a long time to get something at least OK looking with roughness, where as it takes just a few seconds to tweak intuitive glossiness.

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      • #4
        Originally posted by Recon442 View Post
        Yes, in theory yes, but in practice, even if I put invert output map just before the roughness, still when I tweak it, it just doesn't behave well, it may be placebo, but in this case the strongest one I've seen. It just really takes a long time to get something at least OK looking with roughness, where as it takes just a few seconds to tweak intuitive glossiness.
        totally agree with you.. and I don't know why all of a sudden roughness instead of glossiness is the norm in the indsutry... I don't get it lol.. it's probably coming for game.. for them having roughness is a new thing .. Glossiness is more intuitive whyle roughness is less.. and it don't produce better result.. so there is not a real plus value to switch to roughness...

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        • #5
          I could be wrong here, but roughness is coming from arnold in this case, there is / was always roughness parameters in all arnold shaders including alsurface.
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

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          • #6
            I think it comes from what they call PBR from the gaming engine

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