Can we get an ambient occlusion render element pass that gives us exactly what we get by checking "Amb. occlusion" under the GI tab in the render dialog?
I realize the current solution for comping an AO pass is the dirtmap trick using the VrayExtraTex render element. But that's a bit hacky, for instance there shouldn't be ambient occlusion in direct light which the VrayExtraTex doesn't account for.
Anyway, having this would help bump up Vray's caliber imo.
Thanks!
I realize the current solution for comping an AO pass is the dirtmap trick using the VrayExtraTex render element. But that's a bit hacky, for instance there shouldn't be ambient occlusion in direct light which the VrayExtraTex doesn't account for.
Anyway, having this would help bump up Vray's caliber imo.
Thanks!
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