Hi,
I just wonder if there is still plan for this. With support fog in GPU and some other new features and optimization it would be really great to have this feature. Its fantastic to see fog in realtime over GPU. But when i wanna see light beams more, cant make fog denser because fog is everywhere and scene is darker and less visible in a distance. So only workaround is to make copies of all lights and make them affecting only fog. But its really time consuming and almost impossible in large scenes. It would be really great Vlado.
I just wonder if there is still plan for this. With support fog in GPU and some other new features and optimization it would be really great to have this feature. Its fantastic to see fog in realtime over GPU. But when i wanna see light beams more, cant make fog denser because fog is everywhere and scene is darker and less visible in a distance. So only workaround is to make copies of all lights and make them affecting only fog. But its really time consuming and almost impossible in large scenes. It would be really great Vlado.
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