It would be great if there was a way to do a pre-pass on deep rendering with motion blur and DOF on much like the shader-helper that would detect occluded image regions/depths that will be revealed by foreground motion blur or DOF. I'm imagining the prepass segmenting the deep pre-pass into like 2-3 depth segments (user setting or auto) and then during the deep rendering firing an extra primary view ray from ((Front-Back * 0.2) + Back) Depth to avoid the foreground object but still sample the background.
Even without that overscan feature, it would just be nice to have a smarter Deep fragment segmentation algorithm which doesn't increase file sizes quite so much.
Even without that overscan feature, it would just be nice to have a smarter Deep fragment segmentation algorithm which doesn't increase file sizes quite so much.
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