There's a few things I liked about the max Physical camera but I prefered the UI of the old one, and also the speed at which issues can be fixed... there's a horizontal shift bug that means we won't touch physical cameras in max 2016.
But I would welcome a return of the VrayPhysicalCamera with its on/off exposure. It'd break literally none of our tools as we still have the old VrayPhysical Camera code in there.
But I would welcome a return of the VrayPhysicalCamera with its on/off exposure. It'd break literally none of our tools as we still have the old VrayPhysical Camera code in there.
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