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Vray render engine for Nuke 3.3

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  • Vray render engine for Nuke 3.3

    Hi all

    ***************** Correction, for MARI 3.3 *****************

    I did mention this before a few moths back but I would love a simple version of Vray in MARI 3.3 to render the shaders before exporting maps to 3ds max.

    Is it easy to make a super simple version, very chopped down to just render vray mtl in MARI 3.3 ?

    Would this plugin be simple to create and does this interest chaos group?

    I asked the foundry people and they said its up to chaos group.

    http://www.cgchannel.com/2017/04/sneak-peek-mari-3-3/

    Link is to see whats new in Mari 3.3

    Thank you.

    Steve ~

    Im very sorry - I accidentally said Nuke instead of Mari
    Last edited by stevejjd; 21-04-2017, 04:55 PM.

  • #2
    When you say 'Nuke' you actually mean 'Mari'? Or do I not understand something? I thought Mari already included a version of the V-Ray material shader.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Originally posted by vlado View Post
      I thought Mari already included a version of the V-Ray material shader.
      But not the VRay renderer in the viewport. Kinda like how substance painter integrates iray.
      David Weaver

      Senior "Belief Crafter"
      Realtime UK

      https://www.artstation.com/artist/weaver

      Comment


      • #4
        It could be done if there is a proper SDK. Does that SDK come with Mari or we have to get it separately?

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          AHHHH Im so sorry - I cant change that mistake - I mean Mari

          Vray render for Mari

          sorry Vlado !

          Comment


          • #6
            Originally posted by vlado View Post
            It could be done if there is a proper SDK. Does that SDK come with Mari or we have to get it separately?

            Best regards,
            Vlado
            I will ask them now ! - They take their sweet time
            Last edited by stevejjd; 22-04-2017, 03:39 PM.

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            • #7
              Originally posted by vlado View Post
              It could be done if there is a proper SDK. Does that SDK come with Mari or we have to get it separately?

              Best regards,
              Vlado
              Hi Vlado,
              I asked people over on the Foundry forums and here is their feedback:

              "mari api's are included with the install. The MODO integration source is included as an example of using the render integration." -- Deke Kincaid

              and

              "This is an example of what could be done. There is some C Api and documentation for that, and the example of how it works.
              https://vimeo.com/147583739" -- netocg


              I hope this makes sense and helps. I don't understand any of it but I hope that means that you have access to an SDK

              Comment


              • #8
                I also found this .pdf

                Software api overview VERSION 3.1v3
                https://s3.amazonaws.com/thefoundry/...PIOverview.pdf

                Is an API also a SDK ?

                Man I hope this helps and will enable you to test a V-Ray render window. It would just be so damn helpful to render in Mari without having to export to 3ds max.

                I will update you on any more feedback.

                Comment


                • #9
                  More feedback

                  "...Yes Mari does have an SDK..it has both Python and C API. The Modo Render Engine in Mari is actually meant as an example how to integrate renderers into Mari." -- Jens

                  Hi Vlado, how did you go with this info? It sounds promising. It would seam that Mari comes with or has an SDK and that the Modo render view is an example for others on how to make one! - I hope you can make this.

                  If you chose to do this, may you please also consider:

                  - an updated V-Ray material with GGX's GTR tail falloff control
                  - Alsurface

                  It should work just like in Substance painter with iray - very simple and user friendly

                  To me this would be a game changer.

                  If you want, you could implement bakeing options too
                  Last edited by stevejjd; 23-04-2017, 05:06 PM.

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                  • #10
                    Hi Vlado

                    I would also like to ask that if you are going to make this, can you please also implement the V-Ray Blend Material?

                    Thanks.

                    Here is the link to Beta 3.3 for download.

                    Steve ~
                    Last edited by stevejjd; 30-04-2017, 03:22 AM.

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                    • #11
                      Hey Vlado, may I ask if this suggestion ended up interesting you? Are you gonna take a look at it?

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