Hello,
I just had a look at the Arnold render engine in Maya and its really good.
As a 3ds max Vray user I would love to see some implementation of the Arnold render view > Debug Shading, specifically the Isolation mode.
I would love the isolation mode. It shows you the rendered result of a selected shader node.
Lets say you are doing look dev for skin and you have a few nodes in a skin shading network.....you can just click isolation debugging and select any nod in the shader tree and it will render only that.
very usefull
for a practacal exsample you can refer to how debugging is used in this video
https://www.youtube.com/watch?v=1v6OWgaESkc&t=955s
mind you, its 40 min long but you can skip to the parts regarding the use of debugging.
maybe V-Ray could render them as passes?
Or maybe you could pick multiple nodes in a shader tree that you want to debug and it will render it as a pass.
Please refer to this alsurface skin shading tutorial.
http://www.anderslanglands.com/alshaders/tut_skin1.html
Notice how in arnold you can select lights and make them a render pass? - but is as if they are rendered sepperatly.
I think that would be cool if V-Ray could do that
![Click image for larger version
Name: Arnold-Debug.jpg
Views: 1
Size: 10.0 KB
ID: 887561](filedata/fetch?id=887561&d=1713874969)
Thanks.
Steve ~
I just had a look at the Arnold render engine in Maya and its really good.
As a 3ds max Vray user I would love to see some implementation of the Arnold render view > Debug Shading, specifically the Isolation mode.
I would love the isolation mode. It shows you the rendered result of a selected shader node.
Lets say you are doing look dev for skin and you have a few nodes in a skin shading network.....you can just click isolation debugging and select any nod in the shader tree and it will render only that.
very usefull
for a practacal exsample you can refer to how debugging is used in this video
https://www.youtube.com/watch?v=1v6OWgaESkc&t=955s
mind you, its 40 min long but you can skip to the parts regarding the use of debugging.
maybe V-Ray could render them as passes?
Or maybe you could pick multiple nodes in a shader tree that you want to debug and it will render it as a pass.
Please refer to this alsurface skin shading tutorial.
http://www.anderslanglands.com/alshaders/tut_skin1.html
Notice how in arnold you can select lights and make them a render pass? - but is as if they are rendered sepperatly.
I think that would be cool if V-Ray could do that
Thanks.
Steve ~
Comment