I recently ran into a problem where I needed to isolate a few objects in my current project and render the rest as matte objects but as it turns out if there is a matte object with reflections it is expected behavior that the object renders normally in the RGB pass. The only was it doesn't is if the reflections are turned down to 0 which is fine if you are not dealing with hundreds of materials. So for my request/suggestion I would love it if we could have a switch in the V-Ray object properties to disable the reflections on the object(s) so that we dont have to edit hundreds of materials manually and then change them back after.
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disableing reflections for matte objects
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Originally posted by vlado View PostCan you not use the global material override for this purpose?
Best regards,
VladoCheers,
-dave
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