I Wish that Chaos group would make a UDIM Texture loader that automagically hooks up 32bit and 16bit floating point maps to a VRayHDRI node with the correct UV offsets.
3ds max does have a multimap but it loads HDRI's into the standard file texture.
I dont want standard file texture for HDRI displacement maps
Thank you
Steve ~
3ds max does have a multimap but it loads HDRI's into the standard file texture.
I dont want standard file texture for HDRI displacement maps
Thank you
Steve ~
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