Just what the topic says. These Vray lights behave just like geometry lights, in that everything is burned out very close to the light source, and then all of a sudden the light intensity fizzles to nothing.
I'd like to see an inverse falloff, or inverse squared. Something that gives the user control of the falloff as a function of distance.
John Pruden
Digital-X
I'd like to see an inverse falloff, or inverse squared. Something that gives the user control of the falloff as a function of distance.
John Pruden
Digital-X
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