Ok, I know this has been covered before but I think an ambient occlusion shader for vray would be a real plus.
Sure everybody says you can get the same results doing it with a gi pass with one bounce but I just finished using MR dirt map/ambient occlusion shader and man it was fast.
I know its not the perfect replacement for full up gi lighting but I do a lot of NPR rendering and usually don't have the time to devote to gi renders.
and the great thing is that there's no jerking around with ir passes and the like. It's flicker free and fast.
From what I've read the ao shader relies heavily on the raytracing abilities of the renderer. It just stands to reason that an ao shader for vray would be even faster than the one for MR.
Just a thought.
Vance Miller
Sure everybody says you can get the same results doing it with a gi pass with one bounce but I just finished using MR dirt map/ambient occlusion shader and man it was fast.
I know its not the perfect replacement for full up gi lighting but I do a lot of NPR rendering and usually don't have the time to devote to gi renders.
and the great thing is that there's no jerking around with ir passes and the like. It's flicker free and fast.
From what I've read the ao shader relies heavily on the raytracing abilities of the renderer. It just stands to reason that an ao shader for vray would be even faster than the one for MR.
Just a thought.
Vance Miller
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