in the last time we often used the dirtmap shader of MR for our work. it really was very very helpfull in many cases where we did not need GI but "depth". it would be a great advantage if vray could do the same. and not just a shader, but some kind of override. mean...the materials stay the same but it has the extra depth of ambient occlusion. this would be perfect . and no, i don´t mean skylight !!!!!!!
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