as i was walking to work this morning two words poped into my head: adaptive buckets. I thought about it, it could be useful. For example: Lets say you render a region of your frame on a multiprocessor system, and if your bucket size 64/64 then some smaller areas will be rendered and other cpu's will cancel off after that but other big buckets will be rendering the bigger areas for longer time. What if the buckets could adopt resizing it self based on the amount of frame size which is left to render.
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adaptive buckets
Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-nameTags: None
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Interesting idea.
I'd like to see a hierarchical selective bucket approach in the VRay frame buffer.
Just like you can select the next bucket now, how about a drag box bucket selection, or a paint stroke selection combined with adaptive buckets? These would be during the rendering stage post lightmap /ir map calc.
You could even have a prioritised 'region select render' when you want to see how an image is developing without using the inbuilt region render tool.
Maybe too complex but specifically for those without a large renderfarm, or even a renderfarm at all. It might be useful, might not. Just a thought.
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