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  • vray proxy as static on rendertime

    Hi

    I`m rendering some FX shots, loading ABC particles(from houdini) via vray proxy. They are coming in as points(with Width, Velocity and other attributes). I`m rendering then as spheres. I would like to have and option to not render them as dynamic but static. BSP settings to static is not working, also setting the vray properties on objects to static is not working. They still render as dynamic.

    Can we make vray proxy respect the object properties setting?render as set, static or dynamic.

    Thank you
    Noemotion.net - www.noemotion.net

    Peter Sanitra - www.psanitra.com

    Noemotionhdrs.net - www.noemotionhdrs.net

  • #2
    Is there a specific reason you want to do that? It can be done if you set the proxy preview to "show whole mesh" and then put some modifier on top of it (like a Blend) that doesn't do anything. Then it will render as a regular mesh. However I wouldn't recommend it generally.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      My reason is to make the render faster and use the memory that is available. It`s a shot with lot of particles, lot of motion blur and refractions(underwater bubbles flytroughs, 15+ trace depths). From my previous experience, it`s much faster to have situation like this rendered with static geometry. Currently it takes 7GB RAM with this dynamic abc loading. We have machines with 32-64GB on farm, so was hoping to turn some of those to static and improve the overall speed.
      I`m aware of the trick that you mentioned with show all /mod on top. But unfortunately it`s not working in this situation. Show whole mesh will not show anything, those incoming particles are just points,not meshes, so putting modifier on top will not "convert it". During render it still takes only 7GB ram.

      Anyways, not a deal breaker.

      thank you

      Noemotion.net - www.noemotion.net

      Peter Sanitra - www.psanitra.com

      Noemotionhdrs.net - www.noemotionhdrs.net

      Comment


      • #4
        Ok, yeah it won't work for particles. But it should be quite fast anyways because we treat the particles from the proxy as perfect spheres and not geometry, so even if there was a way to turn them to static geometry, it is likely that the proxy would still be faster and with less RAM usage.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          thank you for clarification, perfects spheres instead of geometry, makes sense
          Noemotion.net - www.noemotion.net

          Peter Sanitra - www.psanitra.com

          Noemotionhdrs.net - www.noemotionhdrs.net

          Comment

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