I am afraid the IPR issues are chicken vs egg kind of problem.
IPR is buggy and unstable because not many people report bugs for it. Not many people report bugs for it because not many use it, and not many use it because it's buggy and unstable. In general, for any interactive rendering solution to be attractive to users, it needs to meet 4 basic requirements:
1, It needs to be stable
2, Everything needs to update reliably
3, It needs to have fast feedback - any action that takes more than one second from being performed to being reflected in IR VFB is not acceptable
4, It needs to have convenient workflow - It should not be inconvenience to use IPR
Unfortunately, Vray's IPR does not meet any of these requirements, therefore I use it only rarely, and more often than not, I come to a conclusion that choosing to use it was actually a mistake.
I understand there's some competitive race in this field, but it would have been better if it was released once it's ready.
IPR is buggy and unstable because not many people report bugs for it. Not many people report bugs for it because not many use it, and not many use it because it's buggy and unstable. In general, for any interactive rendering solution to be attractive to users, it needs to meet 4 basic requirements:
1, It needs to be stable
2, Everything needs to update reliably
3, It needs to have fast feedback - any action that takes more than one second from being performed to being reflected in IR VFB is not acceptable
4, It needs to have convenient workflow - It should not be inconvenience to use IPR
Unfortunately, Vray's IPR does not meet any of these requirements, therefore I use it only rarely, and more often than not, I come to a conclusion that choosing to use it was actually a mistake.
I understand there's some competitive race in this field, but it would have been better if it was released once it's ready.
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