Hey, I used to test Arnold, and one of the most amazing things about it was how soft reflections were calculated, which used the same technique as it used for skylights, which was some kind of hemi-sampling thingy. I don't remotely pretend to understand it, but it worked really well, and was incredibly fast, (literally, it made little difference to the render times depending somewhat on the scene setup...)
I've noticed the same is most definitely not the case at present in Vray. Just wondering if this is something that is likely to be addressed...?
I've noticed the same is most definitely not the case at present in Vray. Just wondering if this is something that is likely to be addressed...?
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