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Bucket Priority Sequence

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  • Bucket Priority Sequence

    Oftentimes frames will have small areas that take much longer to render than the rest of the frame, and at the end of the rendering only one or two buckets are left, still computing the hard spot. Maybe in the pre-passes VRay could determine and prioritize the heaviest areas in x,y location.

  • #2
    Yes, we are working on a solution for this.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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