Hi guys, Hi Vlado.
I would like to re-post my idea for plugging V-Ray Adv Progressive render engine into Mari.
In terms of texturing, I know a lot of people and some companies use a Substance Painter to V-Ray workflow purely because of the speed in finalising character look dev. One of the main strengths of Substance is that almost 1:1 representation between view-port and VFB.
Mari is missing this and I think offering a V-Ray plugin would possibly be a game changer for texture look-dev. It would allow for more calibration in Mari before baking textures out to other software.
I believe that Mari comes with the tools required to implement a rendering plugin and the Modo renderer is an example of how to do it.
I know Chaos group have so much to do and I would not want to disturb your road map but I also don't want this idea to be forgotten either.
Thanks again
Steve ~
I would like to re-post my idea for plugging V-Ray Adv Progressive render engine into Mari.
In terms of texturing, I know a lot of people and some companies use a Substance Painter to V-Ray workflow purely because of the speed in finalising character look dev. One of the main strengths of Substance is that almost 1:1 representation between view-port and VFB.
Mari is missing this and I think offering a V-Ray plugin would possibly be a game changer for texture look-dev. It would allow for more calibration in Mari before baking textures out to other software.
I believe that Mari comes with the tools required to implement a rendering plugin and the Modo renderer is an example of how to do it.
I know Chaos group have so much to do and I would not want to disturb your road map but I also don't want this idea to be forgotten either.
Thanks again
Steve ~
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