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Product Suggestion V-Ray for Mari

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  • Product Suggestion V-Ray for Mari

    Hi guys, Hi Vlado.

    I would like to re-post my idea for plugging V-Ray Adv Progressive render engine into Mari.

    In terms of texturing, I know a lot of people and some companies use a Substance Painter to V-Ray workflow purely because of the speed in finalising character look dev. One of the main strengths of Substance is that almost 1:1 representation between view-port and VFB.

    Mari is missing this and I think offering a V-Ray plugin would possibly be a game changer for texture look-dev. It would allow for more calibration in Mari before baking textures out to other software.

    I believe that Mari comes with the tools required to implement a rendering plugin and the Modo renderer is an example of how to do it.

    I know Chaos group have so much to do and I would not want to disturb your road map but I also don't want this idea to be forgotten either.

    Thanks again

    Steve ~

  • #2
    https://www.youtube.com/watch?v=ioBb...utu.be&t=4m20s (5 Min in)

    I wish that VRay was a new feature - wouldnt that be cool?

    I mean, Unreal Engine got the plugin.

    I really would really like to have a new viewport called render pallet which would be a VRay Progressive IPR. I would love to be able to use VRayMtl with VRay Blend Materials.
    Last edited by stevejjd; 18-08-2017, 04:49 PM.

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    • #3
      I am curious say for example we have this Vray for Mari. Where would you construct your shading network? In Mari or in a DCC app? If in Mari, with only VrayMtl and even the VrayBlendMtl can only get you so far....
      Then are we gonna ask for more nodes or a full-blown support of all Vray nodes? Or are we just happy about say 80% raytraced results there with a uber VrayMtl?
      always curious...

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      • #4
        Hi, Thanks for your reply jasonhuang1115

        Are you worried about this becoming huge?

        Yeah, if it becomes a big thing then takes time away from the Developers.

        I was thinking to have some VRay support in Mari to at least create basic shaders using vray material and blend material. That way you can make more changes in Mari when texture painting as apposed to after you export. That way, Mari could be a like Substance Painter that has iray. But this would be even better as the bridge between Mari and VRay would be closer.

        I would not want there to be full support in Mari. The full shader should be done in the DCC app. I would only suggest support for VRay material and Blend Material and a super basic render viewport.

        Do you think its a good idea? - Im not making demands, just putting the idea out there. Also I am not pushing for this idea to be a priority. I know Chaos have a road-map and I don't want to interrupt them. Its just a product 'Suggestion'.

        Steve ~
        Last edited by stevejjd; 18-08-2017, 05:21 PM.

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        • #5
          Hey Steve, no I am not worried about that and I am not in the position to worry either.... I actually kinda like the idea...
          always curious...

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          • #6
            Oh cool - Im glad you like it. I think its a cool idea

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            • #7
              Hi Guys

              I would like to re-float this request.

              I would like to carify that all I would like is support for rendering the V-Ray Material with Vray Render Engine. I dont want to ask for ful V-Ray materials and textures support.

              I would ask if you may please consider again, making V-Ray for Mari Plugin.

              I also asked again over on the Mari Forums here
              https://community.foundry.com/discus...eature-request

              Kindest Regards
              Steve ~

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              • #8
                Hey Vlado - Big update in my request for Vray Mari Plugin.

                I would only ask for a render view and support for the vray material and thats all. - We would not need support for any more materials or node

                This is because if you want to make a complex layered shader in Mari - you dont use Blend Materials instead you make a single, monolithic shader . You can see the forum post here about how to make layered shaders (https://community.foundry.com/discus...vray-materials)

                I hope that helps encourage you Vlado, that all that would be needed is the render vew and VRayMtl support and nothing more.
                Last edited by stevejjd; 19-04-2018, 07:01 PM.

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