I've been trying to figure out a way to distort a texture by, or assign UVW coordinates according to a colored map. This would be similar to how you can choose vertex color for your mapping coordinates already, unfortunately we can't choose an actual map. Baking the map to vertex colors doesn't work that well as it would require a very dense mesh, prone to a lot of distortion from the interpolation between vertices, and also isn't easily animated. Another example is how RE:Map UV plugin works in After Effects by applying a texture using an exported UV map bitmap from a 3D application, what I'm looking for is the reverse. Attached is a very simplified simulation of what I'm trying to achieve. Binary Alchemy long ago had a Mental Ray shader that would do this, the red input warps the U coordinate, green warps V.
Is this something that can be added to the VRayHDRI in the Mapping type? Or maybe another map that would convert the mapping where you could plug in any texture that relies on UV's and it would warp it appropriately?
Is this something that can be added to the VRayHDRI in the Mapping type? Or maybe another map that would convert the mapping where you could plug in any texture that relies on UV's and it would warp it appropriately?
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