I love VrayScatterVolume material and would be very nice to have support for it on the GPU. Also, improvements regarding performance are always welcome, since it's a generally slow material to render (and somewhat prone to fireflies in my experience). And last but not least, a way (maybe another map slot) to texture the volume itself and not just the surface, similar to mapping environment fog.
Regards,
-Eugenio
Regards,
-Eugenio
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