This is something I miss since a long time in Vray. It's very simple, the effect is quite similar to a refraction with 0 roughness. Most renderers these days have such a feature, and as I understand, it's sort of a "lambertian refraction", or a fully diffuse transmission. It's usually very fast to render, and it's great for creating translucent materials without having to resort to Vray2Sided, like leaves or lampshades. And also works with solid objects which is a big plus alone. And, at least in Corona, it can be freely mixed with refraction and used with SSS (ScatterVolume), providing a wider range of possible effects.
To me it's must have feature...
Regards,
-Eugenio
To me it's must have feature...
Regards,
-Eugenio
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