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VRayMaterial: Anisotropic Rotation "offset mode"

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  • VRayMaterial: Anisotropic Rotation "offset mode"

    Hi,

    I recently "discovered" working with a little anisotropy and rotation for effects like finger smudges and their visibility. It works awesome, way better than using glossiness.
    Now what I noticed is the kind of mathematical logical way of describing the rotation in 0-1 space but from a usability point of view I would much prefer to have an "offset" mode for this anisotropic rotation map slot.

    See I make a material, like a brushed metal, which has an anisotropy of 0.8 and a rotation of 90. What would be the absolute easiest from a usability point of view is just plugging in a texture into the anisotropic rotation slot and make it behave more like an offset value. Say value 0.5 means no offset, 0 means 180 left, 1 means 180 right. Now I could just plug a map with 0.5 as base in there and via contrast I control the offset amount in degrees, but I STILL keep the "90" Base-Rotation intact which I used first to determine the general rotation.

    I hope that makes sense. Just a "Use as offset" checkbox would be cool with me. Using it the way it currently is I first have to calculate the floating value of the degree value I put in the rotation then color map the texture accordingly to not completely destroy the 90 setting I put in.

    cheers

    PS: The degrees symbol doesn't work on the forums, gets converted to a question mark: ?
    Last edited by Art48; 06-09-2017, 05:48 AM.
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag
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