Hi Chaos group
I have been doing my own R&D with layered materials.
Sometimes when I get stuck in VRay I will try RenderMan because its a completely differed rendering package.
One thing I noticed that Renderman does really nice is layering materials and their bump maps. By default, there is a strong sense of distinction between the layered bump maps in RenderMan. I have an example scene but maybe its easier to just link you to this video I found. It is also a great illustration of what I mean.
You can see about 6 min into the clip, the artist creates the layered bump materials.
Each substance appears distinct from each other by default, whereas in V-Ray the artist needs to use the VRayBumpMtl.
Notice how the paint appears to be lifed from the rust and the rust appeasr to be eroding the surface? There is a noticable lip on the paint without the need for a VRayBump material operation.
Can we VRay user please have this kind of behaviour? so we don't need the VRayBumpMtl?
Thank you again Chaos Group, for all your great work!
Steve ~
I have been doing my own R&D with layered materials.
Sometimes when I get stuck in VRay I will try RenderMan because its a completely differed rendering package.
One thing I noticed that Renderman does really nice is layering materials and their bump maps. By default, there is a strong sense of distinction between the layered bump maps in RenderMan. I have an example scene but maybe its easier to just link you to this video I found. It is also a great illustration of what I mean.
You can see about 6 min into the clip, the artist creates the layered bump materials.
Each substance appears distinct from each other by default, whereas in V-Ray the artist needs to use the VRayBumpMtl.
Notice how the paint appears to be lifed from the rust and the rust appeasr to be eroding the surface? There is a noticable lip on the paint without the need for a VRayBump material operation.
Can we VRay user please have this kind of behaviour? so we don't need the VRayBumpMtl?
Thank you again Chaos Group, for all your great work!
Steve ~
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