I know this may sound really specific and maybe it is.- but I'd love to hear your thoughts both users regarding usefulness and developers regarding feasibility.
On quite some occasions I had the issue that I wanted to include a specific part of a model, say an embossed logo in a light include/exclude list to make it more visible. Since the embossing was part of the model/object I couldn't do it via the regular object include/exclude list and had to resort to doing a second rendering and then combining them in post or do other post-only tricks.
What if I could drive the include/exclude list with a texture? Say we could combine them. Include only a certain object and that object only gets affected by a texture mask that I could put in into the include/exclude list.
What do you think about that?
On quite some occasions I had the issue that I wanted to include a specific part of a model, say an embossed logo in a light include/exclude list to make it more visible. Since the embossing was part of the model/object I couldn't do it via the regular object include/exclude list and had to resort to doing a second rendering and then combining them in post or do other post-only tricks.
What if I could drive the include/exclude list with a texture? Say we could combine them. Include only a certain object and that object only gets affected by a texture mask that I could put in into the include/exclude list.
What do you think about that?
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