Would it be possible to add a min and max angle for VrayDirt? I think it may be useful for even further control of where the occlusion occurs (mainly with inverted normal). My request comes from a standpoint of using to make procedural worn edges, etc. On objects that have a lot of both rounded and sharp edges, the occluded color sometimes is undesirable on the more rounded areas. It would be great to have the ability to adjust one area based on angle, without affecting the other.
Thanks Chaosgroup!
-Alex
Thanks Chaosgroup!
-Alex