Announcement

Collapse
No announcement yet.

VRay Blend result in viewport ?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • VRay Blend result in viewport ?

    Hello,

    Please excuse me if it has already been asked ... the title is pretty self-explanatory I guess

    Thanks .
    Nicolas Caplat
    www.intangibles.fr

  • #2
    No one ? is that such a stupid suggestion ?
    Nicolas Caplat
    www.intangibles.fr

    Comment


    • #3
      It's generated at rendertime though...?
      Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

      www.robertslimbrick.com

      Cache nothing. Brute force everything.

      Comment


      • #4
        Ahahh sure
        But when you have to map several things, each using a different mask with a different channel, it's a pain to be able to display only one at a time ... hence my request / suggestion.
        Nicolas Caplat
        www.intangibles.fr

        Comment


        • #5
          It's also a pain to have to turn on "visible in viewport" for each and every texture in a multimaterial, especially those that can have 20+ textures, instead it would be great to have just one button to turn them all on. Then again, perhaps there is a script for that.. Frankly, there are probably dozens of little tweaks that may or may not be possible, that may or may not appear in future versions, who knows. Though for Vray Blend, I would tend to just do a little region render, to check it out, not what you want I know, but hey

          Comment


          • #6
            Originally posted by andy51 View Post
            Though for Vray Blend, I would tend to just do a little region render, to check it out, not what you want I know, but hey
            I could agree with you, but really, it depends on the kind of work you do. We regularly have to deal with several graphic elements to be mapped on a wall or glass stuff, and believe me, doing region render for each and every mapping adjustment is just PITA.

            Nicolas Caplat
            www.intangibles.fr

            Comment


            • #7
              Does IPR help?

              Other than that, it's on the "to do" list to look into the blend material for viewports.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Hi Vlado,

                Yes, IPR can help, but not as fast as WYSIWYG viewport feedback all the more than we regularly work on scenes with many many lights, IPR isn't very reactive with these scenes.
                Thanks.
                Nicolas Caplat
                www.intangibles.fr

                Comment


                • #9
                  I feel that generally a lot more stuff should get displayed in the viewport, material-wise. It may be my current GPU/3ds max settings but I often think that max is way behind compared to game engines. I know it is another type of product. Is it better in 2018? We got 2016 here.
                  Software:
                  Windows 7 Ultimate x64 SP1
                  3ds Max 2016 SP4
                  V-Ray Adv 3.60.04


                  Hardware:
                  Intel Core i7-4930K @ 3.40 GHz
                  NVIDIA GeForce GTX 780 (4096MB RAM)
                  64GB RAM


                  DxDiag

                  Comment


                  • #10
                    2018 isn't much better than 2016, viewport features wise.
                    Nicolas Caplat
                    www.intangibles.fr

                    Comment

                    Working...
                    X