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Paint bucket sequence in the VFB

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  • Paint bucket sequence in the VFB

    I love the feature that allows buckets to follow the mouse, but often, it's problematic when the buckets take a long time, or are busy elsewhere.

    Would it be possible to mouse down and just paint the areas I want to render next? Often with large renders, there are areas of concern where it would be good to be able to just scribble where VRAY will render next... like "this part of the roof, then those bushes over there"


    AND!!!

    a slightly easier fix:

    If a network render is started and the "follow mouse" option is set, can we turn it off. Say for example, if I start an animation of 300 frames overnight but forgot to turn that option off, it would be great if VRAY knew to just render in the hilbert curve or triangulation sequence or whatever, rather than just looking to follow the mouse.

    thanks!
    http://www.jd3d.co.uk - Vray Mentor

  • #2
    While the first part, sounds like a cool idea, maybe even selecting various area (multiple region renders) would be just as useful, seem to remember such a thing being available in some other render engine long time ago, can't recall which one though. However, the idea of having follow mouse on when doing a network render, would that really make any difference to the end result, since if it;s running overnight, you aren't going to be watching it, so how it goes about rendering buckets, wouldn't really matter... would it?

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    • #3
      I was under the impression that there was a efficiency saving with certain bucket sequences, so the renderer doesn't have to load and unload assets if it can keep them in memory as long as possible.

      http://www.jd3d.co.uk - Vray Mentor

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      • #4
        While on that - what would be nice to have is a "cancel buckets" button. When I make a full res render to check material fidelity with final render settings and I don't move my mouse to the desired region fast enough it gets stuck on long rendering parts of the image that I don't want to check. I don't wanna draw a region though since I wanna check all over the image often.
        Software:
        Windows 7 Ultimate x64 SP1
        3ds Max 2016 SP4
        V-Ray Adv 3.60.04


        Hardware:
        Intel Core i7-4930K @ 3.40 GHz
        NVIDIA GeForce GTX 780 (4096MB RAM)
        64GB RAM


        DxDiag

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        • #5
          Originally posted by Art48 View Post
          While on that - what would be nice to have is a "cancel buckets" button. When I make a full res render to check material fidelity with final render settings and I don't move my mouse to the desired region fast enough it gets stuck on long rendering parts of the image that I don't want to check. I don't wanna draw a region though since I wanna check all over the image often.
          Instead of a "cancel buckets" button, how about having multiple regions, surely they would be a far better solution to checking out specific areas of an image, then racing about with your mouse, only to have certain buckets getting stuck and slowing you down.

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