Hello,
since AlSurface has in my opinion significantly more usable SSS than VRayMTL, I tend to use it to most of the SSS materials these days. But since it defaults to roughness and Beckmann BRDF, it tends to take significantly more setup time to get the material done. It would be nice to have AlSurface defaulting to GGX and glossiness workflow, with option to always switch to Beckmann and roughness for those who are migrating materials from different renderers. No more invert nodes before roughness input
Alternatively, we could have AlSurface-based VrayFastSSS3, with just a single SSS lobe, reflection layer and minimalistic UI for basic SSS materials like fruits, food, marble, etc... and AlSurface would be niche for things like skin.
Or, just have SSS component of AlSurface available as one of the modes in VrayMTL SSS.
Thanks in advance.
since AlSurface has in my opinion significantly more usable SSS than VRayMTL, I tend to use it to most of the SSS materials these days. But since it defaults to roughness and Beckmann BRDF, it tends to take significantly more setup time to get the material done. It would be nice to have AlSurface defaulting to GGX and glossiness workflow, with option to always switch to Beckmann and roughness for those who are migrating materials from different renderers. No more invert nodes before roughness input
Alternatively, we could have AlSurface-based VrayFastSSS3, with just a single SSS lobe, reflection layer and minimalistic UI for basic SSS materials like fruits, food, marble, etc... and AlSurface would be niche for things like skin.
Or, just have SSS component of AlSurface available as one of the modes in VrayMTL SSS.
Thanks in advance.
Comment