I have been playing Star Citizen Alpha 3.0 recently and the graphics/effects are great. The DOF is in real time and looks amazing. I was wondering if it would be possible to impliment a game engine style DOF for renders to greatly reduce render time and noise (of the DOF effect) substantially?
Maybe not as physically accurate as how Vray calculates things currently, but certainly usable in production.
Maybe not as physically accurate as how Vray calculates things currently, but certainly usable in production.
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