I came across this video showing a new type of sss shader for Arnold called "random walk"
http://lesterbanks.com/2017/11/rando...-model-arnold/
Is this a different way of any of the Vray sss shaders? - Or is this algorithm already implemented in vray?
For me it looks more like the way vraymtl sss shader works when you also use volume fog in the material..
-Tom
http://lesterbanks.com/2017/11/rando...-model-arnold/
Is this a different way of any of the Vray sss shaders? - Or is this algorithm already implemented in vray?
For me it looks more like the way vraymtl sss shader works when you also use volume fog in the material..
-Tom
Comment