Hi,
I just had to troubleshoot a scene with what looked like flashing geometry, I couldn`t figure it out for ages. It turned out to be the reflect/refract cutoff being default 0.01. I had some large distant reflection planes. I can solve it using VMC script to set all materials to 0 cutoff in the scene but I thought it might be useful to have a global override switch/value in the global switches rollout. or is there already a way ?
thanks
anthonyh
I just had to troubleshoot a scene with what looked like flashing geometry, I couldn`t figure it out for ages. It turned out to be the reflect/refract cutoff being default 0.01. I had some large distant reflection planes. I can solve it using VMC script to set all materials to 0 cutoff in the scene but I thought it might be useful to have a global override switch/value in the global switches rollout. or is there already a way ?
thanks
anthonyh
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