Hello,
it seems to be a very common case to instance lights because it makes lighting and scene handling easier. Yet I often have the problem that I need to break the instance for one or two lights because I need to set an include/exclude list for a specific light or change the intensity just a bit because of reasons.
What I would wish for is, instead of making the light unique, I?d like to turn the instanced Light into a reference and then apply a unique ?light property? modifier to that referenced light, in order to just change a property or the intensity or whatever. Yet the instance underneath would still be intact.
is that even possible SDK wise?
Thanks for clarifying this.
-Robert
it seems to be a very common case to instance lights because it makes lighting and scene handling easier. Yet I often have the problem that I need to break the instance for one or two lights because I need to set an include/exclude list for a specific light or change the intensity just a bit because of reasons.

What I would wish for is, instead of making the light unique, I?d like to turn the instanced Light into a reference and then apply a unique ?light property? modifier to that referenced light, in order to just change a property or the intensity or whatever. Yet the instance underneath would still be intact.
is that even possible SDK wise?
Thanks for clarifying this.
-Robert
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