Hi Guys,
I have yet another wish offering....hope you like the idea !
I saw how V-Ray is being integrated into Unreal Engine - So would it be possible to plug it into Substance? - Is it easy to implement?
The purpose would be to make the closest possible distance between Substance and V-Ray for the Texture/Shader Artist.
We would just want support for the V-Ray Material with its GGX BRDF and the GTR Tail falloff.
And also a reminder to Vlado, about that discussion on a map slot for the GTR Tail falloff.
Thanks so much for all your hard work guys....what do you think of the idea?
Steve ~
I have yet another wish offering....hope you like the idea !
I saw how V-Ray is being integrated into Unreal Engine - So would it be possible to plug it into Substance? - Is it easy to implement?
The purpose would be to make the closest possible distance between Substance and V-Ray for the Texture/Shader Artist.
We would just want support for the V-Ray Material with its GGX BRDF and the GTR Tail falloff.
And also a reminder to Vlado, about that discussion on a map slot for the GTR Tail falloff.
Thanks so much for all your hard work guys....what do you think of the idea?
Steve ~
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