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seperate global switchs for reflection/refraction

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  • seperate global switchs for reflection/refraction

    seperate global switches for turning on and off reflection and refraction.

    i often turn off reflections when rendering either irradiance maps, or doing test renders, but would still like to be able to see through my glass or whatever is using refraction.

  • #2
    Yup, indeed. Agreed.
    Sascha Geddert
    www.geddart.de

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    • #3
      I third that for very long now


      Tom

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      • #4
        Yeah, I wish that all the time.
        Tim Nelson
        timnelson3d.com

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