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Render to Texture Camera

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  • Render to Texture Camera

    It would be great if there was an option in the Vray settings to specify a camera to use for purposes of Render To Texture. That way when rendering complete/reflection maps it would calculate the reflection vectors based on on a camera or null position.

    I know it would be baked in and "wrong" but it would still be useful and an easy to fix with a VRayGLSL map. But would be a nice feature.
    Gavin Greenwalt
    im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
    Straightface Studios
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