Hi Vray devs,
I know...
I know...
... that there are a plenty of reason why make a GOOD and USEFUL material converter is quite impossible to do.
I've read so many threads about this matter and the replies are, more or less, always the same.
But, as Vray for Blender it's new to the Blender scene, I think that a kind of converter tool should be evaluated (I think that a Cycles converter should be enough).
As convert 1:1 a shader network it's quite impossible, I think that it could be useful to have "mid" converter that create automatically the equivalent nodes.
I mean that, for example, if you have a material with 3 Cycles image textures, two mix nodes, one normal map node, the converter could create a VrayMat, 3 VrayBitmap node (with image file loaded), 2 Vray Mix (or Blend map I don't remember now the name) and 1 Vray Normal Map node.
The user has "just" the responsibility to connect the right input/output and, as the Cycles shader network seems still visible in the Vray Shader editor, recreate the correct network should be quite easy.
So, you should ask me "so, what's the usefulness for the user?"
My reply it's "you save so UI interactions (aka mouse&keys clicks) = you save time to spend on something else".
What do you think?
I know...
I know...
... that there are a plenty of reason why make a GOOD and USEFUL material converter is quite impossible to do.
I've read so many threads about this matter and the replies are, more or less, always the same.
But, as Vray for Blender it's new to the Blender scene, I think that a kind of converter tool should be evaluated (I think that a Cycles converter should be enough).
As convert 1:1 a shader network it's quite impossible, I think that it could be useful to have "mid" converter that create automatically the equivalent nodes.
I mean that, for example, if you have a material with 3 Cycles image textures, two mix nodes, one normal map node, the converter could create a VrayMat, 3 VrayBitmap node (with image file loaded), 2 Vray Mix (or Blend map I don't remember now the name) and 1 Vray Normal Map node.
The user has "just" the responsibility to connect the right input/output and, as the Cycles shader network seems still visible in the Vray Shader editor, recreate the correct network should be quite easy.
So, you should ask me "so, what's the usefulness for the user?"
My reply it's "you save so UI interactions (aka mouse&keys clicks) = you save time to spend on something else".
What do you think?
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