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Hello flat, We don’t have access to Blender’s compositing node tree. The usual post-processing workflow with V-Ray involves using the V-Ray Frame Buffer (VFB) for post-processing, making use of render channels, layers, masks, and other VFB tools.
OK.
Well, it would be nice if I could output the EXR from V-Ray and read the EXR with Blender's compositing node, but it would be useful if I could output the channels directly from V-Ray Blender.
This definitely sounds like a nice option to have! You could add it to our Ideas Portal - HERE , and if enough users vote for it, it could be implemented at a later stage.
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