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Anyone using V-Ray in production?

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  • Anyone using V-Ray in production?

    Hey guys, I've been a long time V-Ray user in 3ds max, but I have switched to Blender around 4 years ago, and while I love Blender, and Cycles is blazing fast, with great integration, the quality is no match to V-Ray. I am wondering if anyone is using V-Ray for Blender in production? If not, what's keeping you from switching fully to it? If yes, what features you love most? I'm mostly doing product visualization, cosmetics rendering and automotive, mostly stills.

  • #2
    Hey, what's up. I have been using it in archviz in trail project's, the tedious work is getting assets from V-Ray 3ds Max, off course there is a ways but not like what we wish. Here's a shot from V-Ray blender.Screenshot 2025-05-06 083318.png

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    • #3
      Hey mina_maged1 the rendering looks great.

      May I ask about your conversion process of the assets from 3DS Max to V-Ray for Blender. It would help us better understand where and how we can make improvements in that area for the future.

      Thank you!
      Ivan Shaykov
      chaos.com

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      • #4
        Hello shaio. Thank you, I'm happy you like it.



        Sure, what I simply do.

        1. export assets as fbx from 3ds max.
        2. then use vrmat mtl for each material in blender.



        But there's some disadvantages for this method.

        1. If you package the file to render on another pc you have to copy it at the same path or you will end up redirecting all the material paths again, no automation for this process.
        2. You have a very limited control and use for this material in addition to you have to do each material individually.
        3. If you export your scene to vrscene to vantage, you will lose all this effort.



        I don't use vrscene file format because sometimes you have to edit the assets geometry or use it in modeling something or make use of material textures or nodes....etc, and it's time-consuming process if you will go back to 3ds max for every modification and export again.



        In Arch Viz industry specifically in photorealistic still image and animation where V-Ray competes hard, it's hard to dispense with the large amount and good quality assets located within V-Ray 3ds Max.



        My suggestion if that is possible.

        when you import fbx in blender the materials take the same name as in 3ds Max, if you automates a tool that search those material name's in vrmat file exported from max then imports those materials as textures and nodes not as reference that would be a huge time saver,
        Or imports a vrscene file in form of separated mesh elements as native geometry and materials in blender that's Will work too, but it's more tedious work for the developer.


        I wish for you guys to go behind the limit (V-Ray Blender), thanks for your efforts.​

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