Hi,
I've found an issue with node editor creating a new material.
The steps to reproduce are these:
- select an object
- add a new material using the "new" button on the material panel of the "Properties" editor
- in the node editor you'll find a Principled shader and the Material output
- delete both
- add manually a VrayMat and a Vray Output node
start a rendered viewport (or interactive render or final render) and you'll get and error message like the thread title and the material is full black.
At the moment, it's possible to workaround this using the "new" button in the Node editor or using the "Use Vray material nodetree" if you have already created the material using the "new" button in the properties editor like I've written before.
In my opinion this shouldn't happen because, as you are free to add manually the single nodes, you're not forced to use the "Use Vray material nodetree".... but this could point to issues...
I've found an issue with node editor creating a new material.
The steps to reproduce are these:
- select an object
- add a new material using the "new" button on the material panel of the "Properties" editor
- in the node editor you'll find a Principled shader and the Material output
- delete both
- add manually a VrayMat and a Vray Output node
start a rendered viewport (or interactive render or final render) and you'll get and error message like the thread title and the material is full black.
At the moment, it's possible to workaround this using the "new" button in the Node editor or using the "Use Vray material nodetree" if you have already created the material using the "new" button in the properties editor like I've written before.
In my opinion this shouldn't happen because, as you are free to add manually the single nodes, you're not forced to use the "Use Vray material nodetree".... but this could point to issues...
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