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Viewport rendering moves opposite viewport dragging direction (vertical diredtion)

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  • Viewport rendering moves opposite viewport dragging direction (vertical diredtion)

    As you can see here https://drive.google.com/uc?id=1ny_Z...hMduvpHCAy_ABD when you drag vertically the rendered viewport, the image pan itself in the opposite direction of the viewport movement.

  • #2
    Yes, without N-panel -> View -> View Lock -> [x] Camera to view, on viewport render mode, objects goes out of sync everytime. "home" - key (Frame camera bounds) restores it but also makes camera view full 3dview.
    Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,

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    • #3
      Unfortunately, this is one of those issues that looks like something simple o fix, but it's in fact the opposite. Also panning the viewport to match your shot will also not work and not sync with the rendered image, I'll bump its priority. Thanks for reporting this!
      Last edited by shaio; 23-07-2024, 02:04 AM.
      Ivan Shaykov
      chaos.com

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      • #4
        I hope you'll find a way as it affects also the border viewport rendering.

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        • #5
          Hi bardo and JuhaW, Just writing to inform you that this specific behavior has been resolved in build 174.
          Daniel Kapsazov | chaos.com
          Chaos Support Representative | contact us

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