As you can see here https://drive.google.com/uc?id=1ny_Z...hMduvpHCAy_ABD when you drag vertically the rendered viewport, the image pan itself in the opposite direction of the viewport movement.
Announcement
Collapse
No announcement yet.
Viewport rendering moves opposite viewport dragging direction (vertical diredtion)
Collapse
X
-
Yes, without N-panel -> View -> View Lock -> [x] Camera to view, on viewport render mode, objects goes out of sync everytime. "home" - key (Frame camera bounds) restores it but also makes camera view full 3dview.Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,
-
Unfortunately, this is one of those issues that looks like something simple o fix, but it's in fact the opposite. Also panning the viewport to match your shot will also not work and not sync with the rendered image, I'll bump its priority. Thanks for reporting this!Last edited by shaio; 23-07-2024, 02:04 AM.Ivan Shaykov
chaos.com
Comment
Comment