Hi,
I've some questions about bump map multiplier as it seems working in a way that I can't understand if it's designed like this or it's a bug.
CPU engine (but seems that GPU is doing the same)
Normal map attacched to a VrayNormal node attacched to the bump map slot of a VrayMtl.
Bump multiplier at 0
ekjsjon.jpg
E1MMBbz.jpg
The image is correct, the wooden floor is smooth.
Now..if I set the Bump multiplier to 1 and set the Bump Map Multiplier to 0, the wooden floor is not smooth but bumped.
Bq8T4Ov.jpg
and this is the same result if a set Bump multiplier to 1 and Bump Map multiplier to 100%
So, what's the use of Bump Map Multiplier?
The same behaviour if I change the TexMap Multiplier of the VrayNormalMap node (the slider near the texmap input)
T4us2lZ.jpg
I've some questions about bump map multiplier as it seems working in a way that I can't understand if it's designed like this or it's a bug.
CPU engine (but seems that GPU is doing the same)
Normal map attacched to a VrayNormal node attacched to the bump map slot of a VrayMtl.
Bump multiplier at 0
ekjsjon.jpg
E1MMBbz.jpg
The image is correct, the wooden floor is smooth.
Now..if I set the Bump multiplier to 1 and set the Bump Map Multiplier to 0, the wooden floor is not smooth but bumped.
Bq8T4Ov.jpg
and this is the same result if a set Bump multiplier to 1 and Bump Map multiplier to 100%
So, what's the use of Bump Map Multiplier?
The same behaviour if I change the TexMap Multiplier of the VrayNormalMap node (the slider near the texmap input)
T4us2lZ.jpg
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